Every time a mysterious sentence appeared on my screen, floating like smoke, I only understood the meaning in context with that BDP saw on her screen. If the name ‘a tale for two’ weren’t a giveaway, you’re given half of the story. But slowly the game unfolds through a patchwork of floating words and letters. The space is moody, atmospheric and most of all: very mysterious. When you first open the game you’re not quite sure what is going on. Tick Tock is a hugely narrative driven story which makes sense – it’s won loads of awards for creativity and inventiveness and they’re all very well deserved. We sat down together in a Friday night from totally opposite corners of the United Kingdom and absolutely aced the game in 80 minutes, but how was the game? Simply magical! For me, the problem was finding a second player, but that’s where my good friend Borderline Puzzler came in! ![]() Recommended For: Two players, for a relaxed and spooky 2hr experience.Įver since I first heard about Tick Tock: A Tale for Two (ironically, through my work – I work in videogames and mutual friends and colleagues cannot stop recommending this one), I’ve had it on my “To-Play” list. ![]() To find the truth and ultimately escape this place, you must combine the information on both players’ screens. Your mission is to escape! But to do so you need to navigate a mysterious, sinister clockwork world filled with secrets and cryptic puzzles. In Tick Tock: A Tale for Two you and your friend find yourself trapped in an eerie world created by the skilful clockmaker Amalie Ravn.
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